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Mapping data and audio using an event-driven audio server for personal computers

 
Michael Hamman
University of Illinois Urbana-Champaign
705 W. Nevada # 4
Urbana, IL  61801
m-hamman@uiuc.edu
 
Camille Goudeseune
University of Illinois Urbana-Champaign
603 W. Nevada #1
Urbana, IL  61801
cog@uiuc.edu
 

ABSTRACT
Recent research suggests that auditory display offers new means for observing and differentiating complex data.  One standard method for rendering an auditory display is playback of previously generated audio files.  This method is enhanced through playback modification using tools such as Intel's RSX.  MIDI-based synthesizers provide yet another method for auditory display.  These methods have various drawbacks that are pressed to the limit when confronted with the requirements of analogical display systems.  What is needed, therefore, is a way of rendering audio that is to auditory display what a system like OpenGL is to graphical display.  Audio Rendering Engine And Library (AREAL) is a real-time audio renderer and sound synthesis software library.  It offers the software developer and auditory display designer a set of tools for developing high-quality audio applications for low-cost multimedia computers using consumer or professional audio hardware.  The primary purpose of AREAL is to enable a "model-based" approach to audio which is becoming common on high-end (and high-cost) workstations.  This paper gives a brief description of this software system and its potential for use within the auditory display community.
 

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